Pertanika Journal of Social Sciences & Humanities
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Pertanika · Universiti Putra Malaysia Press

Pertanika Journal of Social Sciences & Humanities

Official journal of Universiti Putra Malaysia for scholarly work across the social sciences, humanities and related interdisciplinary fields.

e-ISSN 2231-8534 ISSN 0128-7702
Pre-press article

Design and Validation of Non-Digital Game-based Lesson Plans (Act, Play, Do) for Teaching Moon Phases in Primary Science

Punnithann Subramaniam and Nor Asniza Ishak

https://doi.org/10.47836/pjssh.34.4.06
KeywordsADDIE instructional design model, "Act, Play, Do (A.P.D)", moon phases, non-digital game-based learning, primary science
Article content

Abstract

This study aimed to design and validated non-digital game-based lesson plans for teaching Moon phases in primary science using the Act, Play, Do (A.P.D) approach and the ADDIE instructional design model. The lesson plans were developed systematically through the analysis, design and development phases to support the teaching of abstract science concepts among Year 5 pupils. The A.P.D approach consisted of simulation using body movement, card-based game activities and hands-on modelling using Oreo biscuits to support understanding of the relationship between the Earth, Moon and Sun, the sequence of Moon phases and the illuminated portion of the Moon. Expert validation involving one lecturer and two Excellent Science Teachers was conducted using the Content Validity Index (CVI). The findings showed that the I-CVI and S-CVI values for all constructs were 1.00, indicating high content validity and agreement among experts. User validation through interviews during a pilot study revealed the need for clearer instructions, visual aids and additional worksheet questions. Overall, the findings suggest that the non-digital game-based lesson plans developed using the A.P.D approach are suitable, practical and relevant for primary science classrooms, particularly in contexts with limited access to digital resources, while supporting active learning, interaction, engagement and conceptual understanding.